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Introduction

This is a set of blog posts which I wrote a few years back when I was trying to find a good alternative to Microsoft’s XNA framework. The main aim of the posts was to demonstrate how libGDX could be used as a replacement for XNA, but I also cover in depth details on how 2d rendering works under the hood of libGDX/OpenGL.

Although primarily aimed at ex XNA developers, these posts contain a wealth of information focused around 2D rendering, which will definitely help any newcomers to libGDX and even developers who have been using libGDX for a while.

Tutorial Posts